As part of this announcement, the company also reaffirmed that at the time, no new games in the Halo Wars series were in production, though didn't rule it out as a possibility in future. In February 2021, 343 Industries announced that it no longer had plans to support Halo Wars 2 with subsequent content updates or balance patches. Although no filenames or descriptors reference a Halo Wars 3, the images shown correlate heavily with previously-released details about the pitch, and have very little to do with the finalised release of Halo Wars 2. Some more artwork heavily resembling the known details of this pitch (shown below) was later posted online by Luke Kopycinsci, under a post titled Halo Wars 2. These depicted more space battle content, but also featured concept art of ground warfare. Much later, in 2020, Bill Yi also uploaded concept art for the pitch to ArtStation and his personal website, identified by filenames including the abbreviation HW3. Ultimately, the artwork was removed entirely. However, shortly thereafter, the comments mentioning Halo Wars 3 were removed, and replaced with a generic description, describing it as additional work done for Halo Wars 2. In October 2017, Brad Wright received permission from Microsoft to share the artwork he had produced for the pitch, and posted it on ArtStation, alongside other concept art for a pitched version of Halo Wars 2: Awakening the Nightmare which would have included Promethean enemies. The pitch was shown to Microsoft, but was ultimately rejected. Artists Brad Wright and Bill Yi created concept art for the pitch, illustrating the proposed space battle mechanics, as well as concepting environments for the game, both on land and in space. The Halo Wars 3 pitch was produced at some point before October 2017, by Creative Assembly. A further series of environmental concepts for ground terrain by Brad Wright was posted under the title of Halo Wars 2 DLC concepts, though the filenames for these images indicate they were originally for Halo Wars 3. Additionally, a concept piece exists showing six different potential land environments, complete with UNSC units traversing the terrain. Brad Wright mentioned the capital ship as where the player would prep their ground forces. Īlthough the pitch mainly concerns space battles, ground battles would still have been present in the proposed game. Meanwhile, various other pieces of artwork show large-scale battles involving many ships of various types, including both UNSC and Covenant vessels. One piece of concept art depicts a Stalwart-class light frigate with an escort of Longswords and other fighters, all highlighted as individual units. ĭespite the focus on the capital ship itself, other ship types would also have been available as units for the player to control, similar to how ground units are controlled in the previous two games. These buffs would affect aspects of the ship such as shields and thrusters. This ship would have been customisable and upgradeable, with various rooms providing different stat boosts and some even buffing the ship itself in ship-to-ship combat. In this mode, a capital ship would have served as the player's home base, from which the player would prepare and deploy their ground forces. Most concept art for the pitch revolved around space combat, a style of gameplay that would have been new to the Halo Wars series.
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